Pietro Chiovaro writes: Returning to the Medieval! Hi artists what do you think of this medieval Town? :-) For the creation of this scene I spent 20 hours. Main Software: Blender v2.79 Secondary: Substance Painter and Photoshop.
This is a special car, not only because it comes with some of the nicest options available (long wheelbase, full red leather interior, 4-speed automatic transmission, air suspension, macassar wood trim, 17″ alloys, etc.). It’s also the most elegant vehicle I ever had a chance to drive.
The car spent most of its life in South France (Provence-Alpes-Côte d'Azur) and was locked away in a barn in the 90s. A good friend of mine puchased it in 2013 and brought it back to glory. He had engine, drivetrain, air suspension (including the critical air bellows) and rubber parts overhauled. Also, the entire exterior chrome was replaced! He invested over 30 000 Euro, which is the amount of cash you should have in reserve, if you want to parade like elegant people in the 1960s did.
Here’s a quick preview of real-time (sharp!) shadows in the new 2.8 Workbench Engine. Jeroen gives a quick preview of a new feature in the Workbench engine: Sharp shadows! What is the Workbench? It’s a fast, performance-focused engine used while working on the viewport in Blender 2.8. Cycles and EEVEE are for delivering pretty viewports […]